Variety is the spice of life, and Project: The Perceiver looks well stocked. After using a healing item like you would in most Souls-like games, the protagonist then dispatches three armed enemies with some powerful kicks. In an early scene, the protagonist uses a sword to defend and attack, before swapping things up to a series of swift punches and kicks. I especially like that it seems you can go from deadly sword arts to fancy footwork with ease. Choosing one or the other seems to be a choice as well.Ĭombat is a standout in the Project: The Perceiver gameplay trailer. It looks to blend combat and stealth like Tsushima. The protagonist is quick and nimble, able to take on several enemies at once before easily clamoring up a nearby building. Project: The Perceiver gameplay effortlessly swaps between solemn exploration and high-stakes combat with ease in the trailer. Instead, it looks like a delicate blend of both, and perhaps with a touch of Nioh for good measure. Project: The Perceiver doesn’t quite ape one game over the other. The company has announced Project: The Perceiver, pairing it up with a lengthy gameplay trailer that showcases many nods between games like Sekiro and Ghost of Tsushima. And today, we’re looking at a new one coming from Chinese developer Papergames’ 17ZHE Studio. The Souls-like genre is a well from which many games have and will draw inspiration. This goes double with the relative lack of build options compared to Wo Long, which lets players pick the weapons and spells that best suit. If there’s one thing Souls games will be known for, it’ll be the legacy the leave behind with the genre they created. In Sekiro, it’s very much a case of sink or swim.
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